AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

function ENT:Initialize()
	self.Entity:SetModel("models/hunter/blocks/cube1x1x025.mdl")
	self.Entity:SetSkin(0)
	self.Entity:SetSolid(SOLID_VPHYSICS)
	local phys = self.Entity:GetPhysicsObject()
	if phys and phys:IsValid() then phys:Wake() end

end

function ENT:SpawnFunction( ply, tr ) 
   
 	if ( !tr.Hit ) then return end 
 	 
 	local SpawnPos = tr.HitPos + tr.HitNormal * 16 
 	 
 	local ent = ents.Create( self.Classname ) 
 		ent:SetPos( SpawnPos ) 
 	ent:Spawn() 
 	ent:Activate() 
 	 
 	return ent 
 	 
 end 
 
 
local isTouching = false


 
function ENT:StartTouch( ent )
         if ( IsValid(ent) and ent:IsPlayer() ) then	 
            isTouching = true
        end
end

function ENT:Touch( ent )
    if ( isTouching ) then
		ent:SetWalkSpeed(450)
        end
    end

function ENT:EndTouch( ent )
      if ( IsValid(ent) and ent:IsPlayer() ) then
            isTouching = false
			timer.Simple( 20, function()
			ent:SetWalkSpeed(250)
			end)
        end
end


  
function ENT:Think() 
end

